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-
- Here's an overview of the sources present in this package...
-
- 3D_13H.PAS
- Demonstration of several 3d object and the rotation principal. All in
- standard mode 13h.
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- 3D_FCUBE.PAS
- Flamy cube - based on the firesources discussed a lot in the Fidonet Pascal
- area.
-
- 3D_HOLE.PAS
- Three dimensional rotation with a picture in background. Normal mode 13h -
- the object is kinda slow, might be buggy on some video-cards (like a
- Trident).
-
- 3D_LINE.PAS
- Small demo of the hidden-line principal.
-
- 3D_MDX1.PAS
- Basicly same thing as 3D_13H.PAS, but all in mode-x. Very smooth and fast!
-
- 3D_STARS.PAS
- Stars in 3d, parallax.
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- 3D_TMAP1.PAS
- Gouraud Shaded cube.
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- 3D_TMAP2.PAS
- Shaded/Non Shaded Texture Mapped cube.
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- 3D_TMAP3.PAS
- Gouraud Shaded Texture Mapping with real-time scaling.
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- 3D_TRANS.PAS
- Transparent cube.
-
- 640X480.PAS
- Demonstration of the mode-12h unit, displays crunched/uncrunched TheDraw
- <tm> ANSI files in graphics mode.
-
- BOUNCE.PAS
- Kinda simple bounce demo.
-
- CANNON.PAS
- Realistic Cannon-ball simulation.
-
- CHARSET.PAS
- Charset-extractor for one of the textscrolls (converts TheDraw <tm> ANSI
- screen to charset-layout).
-
- CONVERT.PAS
- Convert any number-system to any other (2 to 36 limited, though).
-
- COPPER1.PAS
- Horizontal Copper raster in Assembler.
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- COPPER2.PAS
- Same thing in Pascal.
-
- COPPER3.PAS
- Real-time color-mix copper.
-
- COPPER4.PAS
- Multiple coper: mix of 2 and 3.
-
- DOTS1.PAS
- DOTS2.PAS
- DOTS3.PAS
- Screen-saver alike stuff.
-
- FILLTEST.PAS
- Mini drawing program to demonstrate the smart and full proof floodfill.
-
- FRACTAL1.PAS
- Julia Fractal in SVGA using direct video logic of the ET-4000.
-
- FRACTAL2.PAS
- Same fractal using the BGI-driver.
-
- LENS.PAS
- Lens-effect a-la 2nd Reality.
-
- LIST.PAS
- Small list program.
-
- MINIGAME.PAS
- Mini game to demonstrate several game techniques like smart bullits,
- collision detection, etc...
-
- MODEX.PAS
- Demonstration of the mode-x unit. Supports independant smooth scrolling
- screens in all directions, picture displaying, text, fill, etc...
-
- MOUSTEST.PAS
- Demo of the mouse-unit.
-
- PALTEST.PAS
- Demo of the palette unit. Supports fading up, down pal-to-pal, etc...
-
- PIXELATE.PAS
- Pixelate zoom - slow Pascal demo.
-
- PLASMA1.PAS
- Plasma in Mode-X.
-
- PLASMA2.PAS
- Plasma in Mode-13h.
-
- PLASMAT.PAS
- Plasma in Mode-Q.
-
- PV.PAS
- Picture Viewer. Graphical picture viewer - demo of the File Format units of
- GFXFX2. Supports GIF, PCX, BMP, LBM, RIX and CEL formats. Also all (S)VGA
- mode's are supported though a BGI-driver.
-
- REFRESH.PAS
- Test monitor's refresh-rate.
-
- ROTATE1.PAS
- Rotating Sphere and Torus.
-
- ROTATE2.PAS
- Rotating stars.
-
- SAVEPCX.PAS
- Save a screen to a PCX-file. The PCX-file is limited to 64Kb (data), so
- larger pictures are truncated.
-
- SCALE.PAS
- Scaling and Mirroring demo, possebilities seem endless...
- Five demo's included.
-
- SCR_DYPP.PAS
- Scroll: Different-Y-Pixel-Position.
-
- SCR_HRES.PAS
- Scroll: High-resolution (Mode-10h) vertical hardware scroll.
-
- SCR_HUGE.PAS
- Scroll: Large horizontal scroll.
-
- SCR_SIN.PAS
- Scroll: Sine-scroll.
-
- SCR_SMTH.PAS
- Scroll: Real smooth text scroll.
-
- SCR_SPRL.PAS
- Scroll: Spiral scroll - kinda slow...
-
- SCR_TXT1.PAS
- Scroll: scroll in textmode, nr.1
-
- SCR_TXT2.PAS
- Scroll: scroll in textmode, nr.2
-
- SCR_UP.PAS
- Scroll: full screen vertical graphics scroll in Mode-Q.
-
- SCR_VGA.PAS
- Scroll: plain ans simple VGA-scroll.
-
- SPRITES1.PAS
- See-through sprites-demo.
-
- SPRITES2.PAS
- Transparent sprites-demo.
-
- SPRITES3.PAS
- Non-see through (solid) sprites-demo.
-
- STARS.PAS
- More stars.
-
- STRETCH.PAS
- Full screen hardware stretch.
-
- SVGA.PAS
- Small SuperVGA demo, again using ET-4000 logic.
-
- SWITCH.PAS
- Switch number of lines in textmode: 12, 14, 21, 25, 38, 43 and 50.
-
- TESTTXT.PAS
- Small and incomplete demo of the functions and procedures of the Text-unit.
-
- TXTMOUSE.PAS
- Bonus file. Graphical mouse-pointer in textmode.
-
- VIEWGIF.PAS
- Small demo of a GIF-viewer.
-
- VIEWPCX.PAS
- Small demo of the fast PCX-loader.
-
- VIEWSCI1.PAS
- Small demo of a picture-viewer in Mode-X, doesn't use the RIX-unit.
-
- VIEWSCI2.PAS
- Small demo of a picture-viewer in Standard Mode-13h.
-
- VOXEL.PAS
- Voxel landscape.
-
- WAVY.PAS
- Uhhhh...
-
- WORMHOL1.PAS
- Conventional wormhole.
-
- WORMHOL2.PAS
- New method of same wormhole.
-
- XFADE.PAS
- Simple crossfade.
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-